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Art Supervisor for Vehicles - Frontlines
Credits: On Frontlines I was responsible for modeling, UVing, and rigging the majority of the vehicles. I also created a lot of the animations such as the landing gear retractions. Due to memory and schedule restrictions, there were no HiPoly versions created for this project. Because of this, I had to rely on more bevels and smoothing groups than a typical baked mesh.
Specs: On average the polycount was around 10K for the core, rigged vehicle and the texture budget was one 1024 x 1024 (normalmap = 1/2). (double the res for PC)
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An example of animations I created for the WC medium Helicopter (I also created the model/uvs and rig):
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